Hello Polycount! I just wanted to share what I have been doing in CryEngine for the last 5-6 months for my demo reel. The first environment is a greenhouse facility (greenhouse inspired by Benoit Godde's art). I built the interior scene first and kept expanding it until I built my whole greenhouse facility. I then wanted…
recent creature concept and sculpt video Sculpt done in Sculptris [ame="https://www.youtube.com/watch?v=uASOIiI6YxM&context=C389a796ADOEgsToPDskIkMMHwGn6pWdWQwsRJ1mO-"]Sculptris lil demon demo - YouTube[/ame]
Looking good, I like the shapes and such, however is that wireframe your control mesh? If so, it's getting far too dense. You've got huge amounts of edges and polys defining nothing at all - for example on the neck and thigh, those are smooth surfaces, they shouldn't need any more than a few polys defining them since they…
Been working on a VR demo for my portfolio on and off since 2011. Originally it was made for UDK and my crappy Vuzix HMD in mind but now I'm continuing work on all the assets to be ported to UE4, as release is drawing near for the Oculus Rift I felt compelled to resume work on it. The demo is set on an alien planet where…
Sorry if I posted this in the wrong thread, I wasn't exactly sure...My questions are (now that Doom 3 and others are using normal mapping and high-poly models) what should I do with all my low-poly ones; I've spent long hours creating low-poly characters for my demo. Are they going to be worthless now? Am I going to have…
Hi, I'm Jenn. I'm applying for 3d modeling positions in the gaming industry. I apply for entry level or generalist postings as I have no professional experience in the field. I'm looking for some input as to what I should do to improve my reel to break into the industry. Any advice is welcome! Here is the link for my 2023…
Hey folks I hope you are all well. I'm just posting here to see if anyone is intersted in collaborating with me on an Oculus Rift demo I am making. I am looking for someone to help me create some art assets with a clean science fiction / android look. In particular I really need weapons and a small environments. It's…
Hey guys, This is the demo scenes assembling of Demon Dungeon full package! just put some modular assets together to have many variations! See more hires at: https://www.artstation.com/artwork/xzKogE
Recently I got the chance to work on a vehicle to show off some of the cool stuff were doing at Marmoset, naturally I went with a FLCL inspired Vespa SS 180. If you caught us at the GDC Polycount meetup, this is the model from the Skyshop and Toolbag 2 demos that we were showing off. Fancy Modo renders of the highpoly:…
Hi, I'd like to showcase my recently completed demo reel. >> MY DEMO REEL << (right-click to save target as) Please feel free to visit : MY WEBSITE MY CG PORTFOLIO I am a freelance character artist specializing in the modeling and texturing of both low res and hi-res characters, environments and any other visual asset. I…