TLDR; The idea behind the thread is to make it so any resolution is possible along with adjusting editing the Uv's at anytime for any reason say (better packing.) I'd like to be able to adjust everything and not have to redo say a finalized texture. Long: Say you have a box, a cylinder, and circle, and a triangle, they are…
Ages ago, i made a tool for Fallout 4 that is really just a frontend for xtexconv, to reduce the resolution of textures that are of a specified size. But there is an inherent quality loss when re-compressing a DDS image, like doing [b].jpeg -> reduce resolution by 50% -> save as .jpeg[/b]. Same gig with MP3 files. So I was…
Fourth PPM of the year. I'm happy with the textures so I'm starting a thread. Based on a picture of a Highland cow I saw on reddit and a Rottweiler I walk past when I go shopping that gets grumpy when I look him in the eyes (he grumbles, jumps up, spins around and stomps his feet. :) ). The only goal with this one was to…
Hey All!, I just wanted to take the time to post a sculpt I had to do for class. The sculpt is of a concept Brix'tul. Crits are welcomed, also check out my Artstation as well :) Concept art credit: https://www.deviantart.com/conceptsparks/art/Brix-tul-519173148 Artstation: https://www.artstation.com/jasummersett
UPDATE: ok :) So i call this one done! If you wanna see more shots, here is the link: https://www.artstation.com/artwork/8l8LyE Thanks a lot for the feedback! I would not have finished this one without posting it here ^^ Hey Guys :) I've been playing a ton of Tarkov the last couple of Weeks :D That's why i decided to…
I am so glad to see painting with a brush in Mixer . still it lacking few things I need badly 1. non square textures. We don't use square textures mostly 1024x2048 or 512x2048 and such2. scaling bitmaps with non integer values i.e. 1,54 etc tiling or not it's useless for me now. let the tiling be a separate layer/effect or…
https://www.unrealengine.com/marketplace/en-US/slug/storage-and-attic-prop-pack This is a pack created from assets we are using to create breathtaking realistic environments. These assets are inspired from worlds we want to build. This pack includes 110 assets (each with material variations) to customize and fill your…
Hi: First time posting here so endulge me if I missed something. I would like to have a simple lowpoly 3D character (around 2000-4000 polys). The character must have UVs with some specific constrains (detailed later) and have enough polys in joints for animation (no skinning required). Also the character must have four…
This is the asset I need to bake the lightmap for (the building in the centre): This thing is 10 meters long, 6 meters wide and 5 meters tall. Every plank is a separate mesh and there are some details here and there, on the inside.... My issue is that, unless I set the lightmap resolution to a whopping 512px, I always get…