The idea behind the thread is to make it so any resolution is possible along with adjusting editing the Uv's at anytime for any reason say (better packing.) I'd like to be able to adjust everything and not have to redo say a finalized texture.Long:
Say you have a box, a cylinder, and circle, and a triangle, they are all on one map, say 1024x1024.
Then you only want the box and circle in the map, say on a 512x512 - these are already textured, is it possible to do this and still retain the textures? (i haven't played with udims so maybe udims work here?)
Reading this thread brought me to this curious question.https://polycount.com/discussion/217936/trying-to-bake-very-seemingly-simple-normals-in-sp2-weird-notches-and-lines-on-edges-appearing#latest-(Did i answer my own question?)
I suppose a copy of the working version rebaked into the new version would work here, guess i solved my own question. -hmm was going to say i'd lose functionality in Substance Painter, but the id map would fix that.
P.s. if there is a program that does this, sharing is caring.