I would recommend not using subtraction brushes and just build all with additive. It allows for you to quickly change something if its not working out because you don't have to worry about moving two brushes. Also ive seen Max and Maya do strange things with subtraction brushes when importing in level blockouts.
Hello. Was trying to check this out, and I keep getting an error when I use any of the lazerCut Cutters. Using Max 2016 https://vimeo.com/229410139 also from the listener: Key press count = 1 -- Error occurred in obj loop -- Frame: -- Boolean3: undefined -- obj: $PolyBox001 -- called in assignOperand() -- Frame: -- linker:…
ok...I have never used the the previous unreal engine(havent been in the 3d field very long. I'm only 18 but from what I can tell by looking at this photo, and watching some kids play unreal tournament at my school, all it has to offer is benefits. When I first started to learn UDK, subtractive brushes were fading away.…