This is my first project using UE4 and I haven't used UDK either. I'm a 3d artist looking to get into environment art so at the moment I'm focusing on the visuals and learning everything as I go. So far I have to say I'm blown away by what can be produced in UE4. Goals Understand the modular environment modeling workflow.…
Hello everyone! I apologize if this question has been asked before, I searched and couldn't find an exact answer. I'm working on a small FPS game project un Unreal and am getting ready to start on some of the firearm assets. I plant to socket a lot of the weapon parts because as a future feature is want to players to be…
Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…
Evening all! I am currently working on my first modular building which is the Blackfriar pub in London. I have modelled this in the same fashion as Tyler Wanlass who most of you know as "the guy who did the UDK Modular building Workflow tutorial" which can be found from the link below: https://www.3dmotive.com/f101001 90%…
Hi Poly ppl Okay so I'm between jobs at the moment, Having recently been made redundant, and it seems the most game art jobs out there( here in the uk anyway) are for environment artists. This is a bit of a problem for me having every really done any environment stuff. So This week I started a new project with the aim of…
Hello o/ I'm currently working on my first environment piece and had a question on vertex painting and modularity. I wanted to try and make my modular pieces have variations on their textures that can be chosen by using vertex paints as in the method described here…
Hello. So I've created a Victorian style house in Maya 2016 using modular pieces. My goal is to use these same pieces to make multiple, unique buildings. Currently, everything in my scene has its own unique 0-1 UV sheet. Everything is UV'd correctly to fit its own 0-1 sheet. (link to screenshot of my scene)…
Yo Polycount, I'm having a bit of trouble finding some info on this topic. The only thing that I've found that comes close is this dead thread: https://www.sidefx.com/forum/topic/53784/ ". . . in Houdini is how to handle copying pre-made modular sections along a curve while still maintaining the original size of the input…
Yep.. that's the basic unit of a modular wall. The texture looks a bit cinder-blocky, but that isn't necessarily a problem. Old stone can look that way sometimes. It looks like your texture doesn't tile vertically, so you could add some dirt/grime along the bottom to help ground it in the scene. Mostly, I'd encourage you…
We're looking for a technical artist to help us setup a modular clothing system for our project. Please send us a private message if you are interested in having a a conversation about your availability, your rates, and whether you could take care of the modular clothing system for us. Our plan is to launch on Early Access…