Hi guys, so im in the early stages of creating an animation short. Would love some feedback from you all, this maybe a little different to stuff on here... if this forum isn't suitable then I would appreciate some advice on where to post it! :D So this is the main concept, its about a cave man painted on a rock face and…
I thought I would post in thread, but not sure how much response I'd get since its for pre existing owners. The current hardware key node system has turned me off. Not only are you limited to 1 computer versus the actual user. I have encountered numerous people whose system fingerprint changes through no fault of their own…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
@Stromberg90 - please also look at the page http://flowbox.io/landing.php - there is no ipad to distrub you :) We are randomly showing pages to people - the light and dark one to see which one is "nicer" to you. There are some images also :) We will provide more screenshots in the near future :) Answering your question -…
I was able to achieve similar results by using the "Tile Sampler" node and a painted flow map. That is the result: Problem being that is really hard to had them evenly apart from it other, but if that is fine by you, here is how I did it: 1- I painted the flow map fr the shape in mind by using substance painter (I am…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Network Programmer Threewave Software is looking for an exceptional and proactive Network Programmer to join our programming team. The candidate must have at least 3 years of experience in programming and professional network applications. A love of…
This is a major stability and content upgrade with new high-res fabric and leather scans, workflow & UI improvements and a TON of fixes and improvements thanks to the awesome community :smiley: HUGE shout out to Alvin Shih for the stunning artwork! - Bunch of new Megascans fabrics and leathers - Upgraded all Iron, Steel…
Coral is a Halo Fan Game that brings classic Halo gameplay to PC.
It will include an all-new Campaign about an outer colony called Coral and the Spartan-3
fireteam you play as, the Firefight mode will be reminiscent of Halo 3 ODST and
Halo: Reach’s firefight mode, and Flood, which is a firefight and Call of Duty
Zombies…
Those bands that run through the fog and ocean are from the depth fade node I've used in my shaders built with ASE. It has something to do with the depth texture. It only shows up on some devices. It's not present on Ipad, or older Android devices. Only Adreno GPUs as far as I can tell atm. I did manage to make it go away…