i have seen this being used where the alpha channel of the diffuse is being used for the specular map. Is this really as simple as making your diffuse black and white, doing a color range select then copying that into the alpha channel?? or is there another way to do this?
I guess I'm trying to learn all the different methods of creating large rez cubemaps used for space environments. One method I saw was creating a 2d seamless space texture in PS, and throwing it on a sphere, then projecting it unto a cube. I guess along with this. What is the best way to create these types? For animated…
Just wanted to share my recent work. These are lowpoly :) Sci-Fi Space stations. Average polycount 30k, each uses same 2048x2048 texture pattern. Backgrounds are also mine. Here is HD video demo of them in action with some shaders: http://www.vimeo.com/2634762 Some images: Rest of shots here:…
Hi all, I have been making a Spinosaurus for one of my university projects. I have completed a base mesh (still need to add in tongue and teeth) which needs some tweaking but is mostly formed and complete. Any critique before i head in to Zbrush and start sculpting would be helpful. Cheers. Here is some reference My…
I'm trying to take a cue from Swizzle and make a more documented thread here that will hopefully allow me to better explain what there is of my process, or actually think about it in the first place, and look at things with a more critical eye. If anybody else can find something useful here than that would be the best…
Hi guys, i thought I could post my progress on my car here a bit as there is never a lot of this type of stuff around on PC. This is a fictional car I'm working on, which i designed myself taking (for the car nut, obvious) styling cues from other cars like Holden, BMW and Nissan. It's supposed to be a really show-off thing…
so I'm making a chess board. I did it two days ago perfectly, using refine. Now, when I attempt to add a vertex in a spline, it only work on the very bottom portion, i can't add it anywhere else. can anyone help me?
Yeah this is my L96a1 with special desert camo. I am not a good 3d creator being that this is my first time with a regular image. It is very low poly and blocky. Please feel free to comment and post your own creations here.