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Whats your method for creating World Cubemaps/Spheres? (Space)

polycounter lvl 18
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oXYnary polycounter lvl 18
I guess I'm trying to learn all the different methods of creating large rez cubemaps used for space environments. One method I saw was creating a 2d seamless space texture in PS, and throwing it on a sphere, then projecting it unto a cube.

I guess along with this. What is the best way to create these types? For animated things like sun flares and planets slowly turning, I assume they are alpha textured planes very near the edge of the level with animated textures on top?

What creation methods as well? Do you create a planet scene in 3d and throw a space environment behind it? Then have 6 cameras that all face different directions from the world center axis? Or just fake it all in PS?

I have used programs like Diard Universe in the past, but it seems somewhat limited (and slow updates) for creating. That and the planet renders look particularly cg. http://www.diardsoftware.com/

I saw Genetica from Spiral, but thats way out of my cost.
http://www.spiralgraphics.biz/buygen.htm

So I guess if I end up going 3d to create these.. what are the best tuts you have found? I would need ones I guess that also go into particles since I have never have bothered to work with that portion of Max before.

If I go 2d with plain jane PS, again tuts, but especially, how would I make animated suns and such?

I mean, to reiterate, what do you all do when tasked for such that looks good, but doesn't require (unless no real other way) creating a whole solar system scene.

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