For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
Hello, My name is Matiss Sola I'm 3D Modeller/Texture artist. My focus : * Create game-friendly assets by building complex lighting and shading set-ups. * Create production-quality meshes with animation-ready topology. * Produce a visually richer in-game experience by using high end tools to bake complex surface and…
I actually use Clarisse and while it show you quite adequate interactive preview together with de-noiser and the soft is quite simple and convenient the final render of acceptable quality is taking so long you need a render farm. I'd wish to trade off some of its cool features for something GPU based Hoped maybe Redshift…
@teodar23 the background looks nice! @Will_Maccabe Good job on completing the challenge! In your piece the assets look a bit soft in my opinion, and its missing some grunge and texture detail. So for next time, that's something you could improve on :) Here's an update on my piece, made the trees warmer green to contrast…
Try this method, It worked for me. 1.Apply soft edges to your low obj model in maya 2. In substance > Edit>Project Configuration> bring your new obj make sure you use OpenGl Tick and Tangent tick. 3. Bake again your Normal map with High res. 4. Make sure you view you 3d space Texture sets in full res. Like 2k or 4 k let me…
@BagelHero thanks for that chunk of feedback! Yeah i was always a little on the fence about how i should shape her face, spent a lot of time pushing and pulling, was always a hard balance between the soft/round look and what it is now. I'll give it another go and see if i can push it just a little further to try and get it…
i see some "light bleeding" on the stairs in the middle, actually, not real light bleed, is the lack of localized shadows or contact shadows from neighboring surfaces. the gi looks fake because in real life light bounces off so much in such a closed space that it creates a sort of soft light almost ambient, but with clear…
Wow thank you Mark for the answer! I had to make a retopology without rigging and skinning for someone and i actually have no clue their approach of making this so i have to guess myself pretty much.. This is a soft coat i believe and shoulder part exactly what i`m worried the most now, I tried to weld it with keeping the…
Im a Noob at this , Pls help how can i remove seams / UV borders from the Normal map that i baked from marmoset Toolbag, Ive tried increasing the softness when baking the normals but the problem still persist... Is there a way to get a clean baked without the UV borders ? ( ps: the normals looks fine when baked and shown…
What you are showing there in the video, is more like a volumetric light effect, that happens when the air has a lot of dust or some other particles - dense fog for example... What you are looking for, is a lens effect. To make a plane facing the camera, you can do this:…