Hi
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I'm ready to call the lighting pass "done", but would be great to hear some feedback first.
Materials and set dressing are WIP, but other comments beside lighting are also welcome.
Render in UE4 with dynamic lights and fake GI with spot and point lamps.
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Shadows are not rtx. What looks fake in your opinion? I'm not particularly satisfied with the tree shadow on the wall. The leaves are not very defined cause I couldn't find the best cascade shadow distances yet. When it looks good I get light bleed in the distance
I'll take a look at SSGI but I think it works better with lightmass and it's still beta.
Thank you!
About the tree, I'm talking about the leaves in particular, so capsule shadows might not help much. I wanted the individual flowers more defined in the shadows instead of those shadow blobs. Thanks again!