any comments welcome! this dude has been just materializing from nothing and i'll be picking at it hoping for a finished highpoly character. any and all types of criticism welcome! thanks,
Hey fellow Polycounters! I have had the pleasure to create some of the characters for SpellForce 3. This is my first pc game release and I am super happy about it :) !
Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush. Texture map details: 4K Diffuse and Normal map 2K Specular map For final renders I used Maya Hardware 2.0 (Directx11)
Hello, I'm a 3D Modeler / Character Artist, please see my demo reels and Artstation profile. Modeler, Texture Artist Reel: https://youtu.be/jhblZYN86ag Artstation Profile: https://www.artstation.com/miladbahari Linkedin Profile: https://www.linkedin.com/in/milad-bahari-6882ba59/
Hello everyone, I'd really like some feedback on this character sculpt I'm working on. Still early stages but I'd like to start off right and a few extra pairs of eyes would really help. Any critiques or tips will be very much appreciated!
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expandtheir experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Hello everyone, This is my latest 3D real time Character, rendered in Marmoset Toolbag, https://www.artstation.com/artwork/qAxZWy hope you like it and feedback is very welcome :) Thank you!