Hey, I'm starting work on a pack of generic art assets for the Unity Asset Store, and I'm having difficulty wrapping my mind around how to optimize this in a broad sense. I know that the conventional wisdom is that, whenever possible, multiple objects should share the same texture and material (and be batched together if…
I have been making a lightmap generating system for Unity for the last few days and I figured I should release something before I get bored of it and forget about it like so many other things. Heres the basic fetures: -Render only the objects you want to by selecting multiple objects or groups of objects and do a batch…
Hey guys, Here is something I have been working on in UDK, I posted last week in the WAYWO thread. I have been working on it for the past 4 or so weekends. Originally I was going to do a very similar scene which I posted here, but in starting it I got distracted / scared and instead went on to do this. It is based on a…
Cinematics Director - Games 10m+ Contract Start date - anytime between now and October 2011 Guildford, Surrey £TBC (expected to be approx. £250pd) Onsite/Full-time Our client is a multi-award winning developer and is amongst the best game studios in the world with a world class team of game makers at its heart. They…
It's been ages since I updated this. After Christmas I got around to finally finishing the instrument panels, which are barely visible in the last render. for the last few weeks I've been trying different techniques to quickly make messy/random hoses and wires. I got some nice workflows down, I think I'll share a video…
Well, Blender was a good deal less stable for me and also rendered the eevee viewport differently. You could test that out with the demo scenes they publish. Other programs that behaved different or worse on Mac that I came across: * ZBrush: some functionality missing, somewhat less stable, ZScript wasn't fully compatible…
So the wood panel is something you want to sculpt (not the rest of the wall).You want to sculpt the bent corner with some detail and probably some other surface detail into the panel. but not have the ends be affected by either dynamesh or subdiv shrinking, you want the final geometry to be clean so it snaps up in engine.…
Hi everyone :) I'm currently working on a university project and I'm having some trouble with deciding on an appealing composition. Excuse the rough lighting and lack of textures, I just had to get my scene into Unreal for a deadline, but here is my scene so far I'm actually pretty happy with the composition and layout of…
https://imgur.com/a/xpeOX86 I have read a lot about maya and UV, but I still have some confusion on uving multiple objects in maya. I am creating a scene to create a short cinematic video in unreal engine and colouring the model in substance painter, but I am still confused with uving my model. This is some of the problems…
This is a scene I have been working on in UDK. As you can see, I still have a lot to do, but I would like to hear what people think so far. The larger room will eventually be a hydroponic garden and the smaller room will be a research lab studying extracts from the plants. I am trying to use modular textures for this and…