Here is something I have been working on in UDK, I posted last week in the WAYWO thread. I have been working on it for the past 4 or so weekends.
Originally I was going to do a very similar scene which I posted here
, but in starting it I got distracted / scared and instead went on to do this. It is based on a concept I found by the crytek
I had to stray a bit from the concept, mainly in the lighting, The direction wasn't helpful in showing the more interesting areas of the scene. Aside from that I am trying to stay as close as I can!
I had a few different approaches in mind for this, mainly sculpting tiled rocks, that was doing my head in so I went with crazybump instead. Using displacements made from crazybump as a base for the sculpting I think I got a few nice results. Half these textures were never used in the end how ever:
The main form of the cliff I sculpted in zbrush, then took into meshlab for an ingame mesh:
This was taken into UDK and slapped with a vert material. I had unwrapped 2 channels, one for tiled
textures and one for the lightmap. I used the lightmap channel to overlay normals generated from the zbrush sculpt of the mountain and in the normal maps alpha channel I had a leveled cavity map to pop the highlights of the cliffs out more. This was added over the top of the vert painted diffuses.
In addition to this I had grass / moss texture mixed in for the z-up thingy method, thingy:
Beyond this I added decals on top for streaks and bird poo etc. There are still more decals to come in this way as well as some vegetation for the entire scene.
The end result of all this is this:
!! BREAKDOWN TO COME !!
The castles are fairly simple, a few variants of the one brick - damaged clean etc overlayed with a messy 1-1 diffuse for the streaks. The base of the towers have a few extra verts to paint in the flagstones, which I have yet to properly blend
The walls have a different sort of brick, it inst obvious when looking but adds a tiny bit more variation. The taller towers will also have a few different bricks.
Anyway enough rambling, I am very hungry! Her are some pics of the scene as it stands today:
I have a lot planned for this as far as atmospherics go, lighting, fx, flags and seagulls are all still to come.
Any feedback good or bad would be appreciated, I tend to get lazy and leave stuff unfinished if no one notices anything wrong with it.
Some more shots / progress shots up until this point can be seen here:http://mrsmo3d.com/sea_defense/
Thanks for reading!