I'm currently working on a university project and I'm having some trouble with deciding on an appealing composition.
Excuse the rough lighting and lack of textures, I just had to get my scene into Unreal for a deadline, but here is my scene so far
I'm actually pretty happy with the composition and layout of the above view of my focal point, but I'm struggling coming up with interesting elements for the rest of the scene (below).
My project brief limits me to a 6m square limit for the area I can use and I'm also already too near my 10k tri budget (once I ad my remaining foliage, including grape vines to sit atop the metal frame seen in the top left of the piece. Meaning the silhouette and zoom out of the backyard is really plain, boxy and boring
I'm just wondering if anyone had any idea or inspiration for anything I could add or change to help with this!
I did love the idea of trailing the cobbled patio off the edges as if they're falling/crumbling, however I think this would be too difficult for me and my limited knowledge to use with the tillable texture I have for the patio, as well as being too expensive tri wise.
Any thoughts would be appreciated, as well as critique!