if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
I get slight noise in my normals when rendering in 3Dsmax(Banding with Xnormals), all over the render area. I've use the settings for rendering, Hammersley with catmaull-rom. I've tried rendering a simple object onto a plain, and still get this noise. I've tried baking with a 16bit texture format, then transfering it to…
Hello , what I am trying to do is I made some lianas in 3dsmax in 3d shape and I would like to get a texture bidimensional from it , but if I take a screen from the viewport the result is very much aliased and pixellated , if I do a render I have no idea why but it comes out very dark compared to the viewport , any ideas…
I have seen that this forum has many great artists. I hope you can help me. I know how to model, but when i get to texturing i suck. I mean i suck when i have to pint low poly models, with like 500-1500 tris. Does anyone have any good tutorials for painting such models? Thanks for your help:)
Hi - I currently work for various small companies that make mobile games, apps and movies, providing them with 3D Models.Please see this link for examples: https://tomonozaki.carbonmade.com/ I currently have capacity to take on a small project or two (ex. modelling and texturing assets, but no big environments).Please…
Hi guys... I just wondered if anyone knows if its possible to create all the steps needed to make a normal mapped, textured asset or character solely in Zbrush. Normally, I would create a high poly, decimate and export the HP, making a uv'd lowpoly and bake out using other software. Any tutorials out there? Or anyone know…
I'm trying to create a chibi using a rigged and textured character. You'd think it would be as simple as scaling the head bone, but no, doing so has no effect on the mesh. I tried w/ animation>bone tools but only managed to scale in one axis at a time, each of which would reset as soon as the next axis was manipulated.…
I made a model of a tree in maya, none of the branches are connected to the trunk of the tree via vertex, they are simply moved into place. I have combined all the meshes using the maya combine tool and exported to udk. When I apply my material it comes out half textured. Will I have to attach every limb of the tree via…
I wanted to try my hand at creating a "game" type of weapon ala Borderlands series. This is the Wide Eyes Belly Gun - 100 gauge double barrel shot gun. Probably not well suited for game insertion as it ended up about 70K polys. Oh well, it was a fun project. Modeled in 3DS Max, textured in Substance Painter 2 and rendered…
Hopefully someone can help here, I'm pretty new to unity and I have been trying to find if there is a way to view a scene flat shaded with no lighting? I have found the lighting toggle but it still leaves stuff shaded and very dark. Basically I just want to be able to see the environment with no shading and no lighting…