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Zbrush full model, UV, texture workflow...

mawilbolou
polycounter lvl 11
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mawilbolou polycounter lvl 11
Hi guys...

I just wondered if anyone knows if its possible to create all the steps needed to make a normal mapped, textured asset or character solely in Zbrush.

Normally, I would create a high poly, decimate and export the HP, making a uv'd lowpoly and bake out using other software.

Any tutorials out there?
Or anyone know how to approach it?

Any help would be brilliant.
Thanks
Mawi

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