Hi guys...
I just wondered if anyone knows if its possible to create all the steps needed to make a normal mapped, textured asset or character solely in Zbrush.
Normally, I would create a high poly, decimate and export the HP, making a uv'd lowpoly and bake out using other software.
Any tutorials out there?
Or anyone know how to approach it?
Any help would be brilliant.
Thanks
Mawi
Replies
You can sculpt your high poly, then retopo using zspheres, zremesher, or a combination of both:
https://www.youtube.com/watch?v=SI-iRIQuU4k
To get the UVs, you can use UV master plugin:
https://www.youtube.com/watch?v=kOoOh5s8RE4
To bake and export the maps you can use Multi Map Exporter plugin:
https://www.youtube.com/watch?v=tEMi25cyr2c
Hope this helps!