we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Job brief We are looking for a creative Animator to join us in our Sci-Fi FPS Project. we are a team of 6 looking to build a epic adventure. and hopefully make more than just 1 game together! Responsibilities * Collaborate with developers and artists to create top tier animation. * Ensure synchronization of frames and…
Hey there! I'm brand new to the animation stuff in Maya (basic knowledge). I would like to know more about how to animate first person and third person characters (Idle, Walk, Run, Jump etc.) Has anyone good learning resources for getting started in animations for especially first person animations in video games?…
Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
I am comping together a relatively simple scene. A hand drawn background plate with some 3D elements that are animated. The animation done in Maya is very simple. The 3D crystals you see are animating on a turntable and the individual crystal shards are also rotating around at different speeds. The sequence is long, 3,260…
HELLO! I'm a Motion Capture Specialist / Animator who's looking for new opportunity in Los Angeles. I have experience in motion editing and keyframe animation. I also have experience with body and facial animation. I'm perfect for any production stage from pre-production mocap planning and consulting, to on-set mocap…
For UT2003, you can find pre-animated skeletons that you can skin your own model to, but in general, yeah, you need an animator or two. But if you plan well enough you can just animate one skeleton and then skin your models to that and export without having to animate every character seperately. Or if you're using Biped in…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
So I'm pretty new on the workflow on animating props in Unreal. I've tasked myself with creating a functioning chest opening animation in game to learn and understand blueprints better. I thought I would just animate the mesh and bake it out in Maya and then import that into unreal. But after reading up on some older…
Hi there, My name is Daniël and I am a game art/design generalist. The downside of being a generalist is that you sometimes do not have the time available to keep all your skills up to speed. I am looking to improve my animation skills, preferably character animations skills, this includes rigging and skinning. Are there…