Greetings, I'm looking for an experienced character modeler/texturing artist to work on couple of stylized characters for my fantasy style RPG game. Must be able to share a decent portfolio of work that showcases stylized characters done. If you are interested, please send your portfolio at: shoaibmulla@hotmail.com
There is no way to grab the textures associated with an fbx upon import in Painter, is there? I understand full pbr isn't a possibility, but most programs do grab the color and normal map. This doesnt seem to be the case in Painter though? Not a big deal but does save some time poking through files.
Long time viewer of this forum but never thought I had anything good enough to post, so i'll start with this. Please excuse any mistakes near the top right/left of the UV it was 5am and I needed sleep at the time. This model was done for a simple animation for my Intro to Modeling project in college.…
Hello im trying to export some shading effects within Maya into a texture so that i can use it in a game engine. Everytime i try and export it it doesnt create the same effect. Possible problem could be that it only exports the "Raw" version and not the "sRGB gamma version". Please help
Does this exist? Did a quick script spot search w/ no luck. I've got a bunch of textures being referenced in my scene, but none are visible in my mat editor. Short from eye dropper picking each object... i've got no way to clean em out!
Does anyone know why when i use the -NOTEXTURESTREAMING flag from the the front end it seems to not load any textures? This used to work. I have had a look around and found someone had the same issue on the UDN forum but there was no answer given. Any ideas? Cheers
Hello everyone! I'm currently working on a big house and I would like to have your opinion/idea/experience on "what is the best way to create this texture?" I would like to get a realistic and reliable result on my project. I have many ideas on how to make it but I'm not sure that it will be the most efficiency way. I…
Hi guys! So I was surfing artstation and found this character by Pedro Conti. https://cdna.artstation.com/p/assets/images/images/021/790/752/large/pedro-conti-gorillaz.jpg?1572962947 I love that pilling texture on the jacket and would love to learn how to go about making something like that, but I can't seem to find online…
I saw some exported "marmoset viewer" scenes with a handpainted window, a transparent color gradient for a rocket trail, or in billboard vegetation. What's the best way to do it in this version. I read something like using the texture two times, the colored one in one place and a black&white gradation in other. But i'm not…
Hello everyone, I'm pretty new to Substance Designer and I have been trying to figure out how to finish the marble texture I've been working on. I can't seem to find a good tutorial in how to make my marble shiny, so far I'm not really 100% happy with the way it looks since marble is usually very polished and shiny. Does…