Yeesh ,coming back to this is weird, seeing all of this old stuff.. ack my eyes. Edit After much deliberation and persuasion Makkon got me to join. And to say the least, I still feel intimidated by all the talent here hah. Critiques are very much welcomed Currently I'm a Fine Arts student, but I do dabble once in a while…
Hello Polycount! We are running our third Sketchfast competition this weekend with the theme of 'New York City Icons' in celebration of our recent acceptance into Techstars! There is $500 worth of prizes to be won, and the competition is open to any and all participants. Submissions could be a landmark, cab or policeman...…
Hello, I am a student studying Game Design and am in need of those with experience in the creative industry. Why are you successful? Seems like a simple question but usually there is a lot more to it than "Just do A and then do B" and I would like to know your personal experiences. How did you start out? What inspired your…
Since we rely so much on these for our life passion. What would you do instead if you lost one or both? Examples (not mine just examples ideas of keeping to related fields) Hand loss: Become a creative director. Possibly work in MMOG creating quests? Eye loss: Work with companies trying to create games for the blind. Both:…
To whom it may concern: I am currently seeking freelance work as a Video Games Artist. Having worked professionally as an Artist (character/environment/prop), senior artist, lead artist and outsource manager, I am confident that I would make a very successful and creative addition to your team.…
Basic-ish chair Rendered in cycles. Blender 2.62 I think background is a temporary thing as I couldn't get good contrast with anything else i tried. The chair legs(there feet) need to be redone as I forgot to add the black rubber stopper for added visual. Creative criticism encouraged.…
A while ago I did a random head in ZBrush as an exercise and I happened to like it a lot. I've always meant to develop it further into a character and today I woke up in a creative mood, so I began this project. Here's the concept and below the head I did before. I'll have tons of questions throughout the process cause…
Ive always found characters like this interesting, but now im starting to wonder about the workflow. Creating a high poly doesn't seem very practical in my eyes, since these arent next/current gen characters. So does anyone want to help me out and give me some information on this style? Or does anyone know of any tutorials…
I've felt a little stuck in a creative rut lately, so I started this scene after seeing a concept piece by Ronnie Jesnen. Still a bit of work to do. The structures are very much a WIP. The foreground structures will be 3D, along with some in the mid. Otherwise I'll clean up and make some billboards for the rest. Then on to…