Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Payment can be as a freelancer, or post release. Requirements: Ability to work…
Hello people of Polycount! Might recognize meh from my improvement thread, but since the thread has literally became digital sketchbook (record) of everything I've ever done, kinda cluttered up together, I decided to create another thread purely to follow my character design process for an individual character. I hope to…
Glad to have finally joined Polycount. I’m a Character Artist located in Austin, TX. I’m looking for constructive criticism on my Character Art Reel. I would like to know where I stand as far as my Reel now and where I should go from here. This is the link to my Reel: https://vimeo.com/78880748. I have also posted pictures…
Hello forum o/ This character was originally supposed to be my World of Warcraft main character but I decided to go for a slightly different concept some time during the process, so I dressed her up in a Japanese schoolgirl uniform fanservice kinda thing. I've been doing mostly overexaggerated monsters and beefy grunts and…
About me I am a 3D artist specialized in characters and I am looking for work. I use Zbrush for high poly sculpting, Blender for modeling, Marvelous designer for clothing and Substance painter for texturing. Skills Creating game-ready characters, Creating clothes for characters, Environment props high poly sculpting etc…
Here is a character that I have been working on for the past month or so off and on. This character is geared more towards higher end engines such as the Doom 3 or Next Gen Unreal 3 engine, but im going to just import it into 2k4 for now. Original poly limit I set for myself was 5,000 tris, considering Unreal 3 has…
Working for a young but rapidly expanding game development studio with outstanding technology and strong creative and artistic vision which has quickly made the company one of Europe's leading independent game developers. The primary function of the Character Animator is to bring characters to life through movement. His /…