I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hi PC, What is up with this? I can bake everything fine at low settings like 32-64 LM res, but if I go to 256-512I get errors of overlapping UVs. This happens on quite a lot of the assets in the game, and I dont understand why. Can anyone shed some light on this?
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Hi everyone! This is my first time making content for Dota 2, and I'd like some suggestions and advice. This is my WIP of the armor set I have right now and the concept work that went with it. Right now I'm just at the LoD0 stage, but what I'd really like suggestions on is what materials and what colors I should use when…
Ok I hope this wasn't posted here before NOTE: You need one of the latest blender builds.. the beta you can get from the official website is too old! This is how I do it: btw .. the "select with", "doubleclick speed" and "emulate numpad" settings are not part of the viewport controls and relay on your personal preferences
Hi guys, I am working on a sci-fi FPS project and we need a 3d character designer to help create 2 new Humanoid characters for the 2 factions. The style will be like crysis nano tech for Faction A. and a more bulky style for Faction B. We also need a set designer for 2 locations, Wasteland and Spaceship interior. We are…
I am so desperate right now. My 3 months' worth of work just completely gone in a few seconds after I hit "Build" for my level. So I messed around inside the "render" tab inside "Project settings" in hope of achieving a better-looking result for my scene. I remember enabled "Forward Shading" and after hitting "Build" my…
I have released a four part video tutorial set for 3d Studio Max 7 on the end to end creation of a 5000 polygon Desert Eagle using polymodeling. The gun features chamfered edges and milling, so minor adjustments to the model would ensure compatibility with most game engines (edit- for games compatibility this would work…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
If I remember correctly, the Arthur Morgan character is modular, so it would make sense that different modules are on different smaller sets to avoid loading textures that are only partially used. If your character doesn't need this, you can pack more on one set, mainly splitting with texture resolution and shader model…