Not game/engine related, but I've never run into this before and I can't figure out for the life of me why this is happening. Rendering a scene with no daylight system, just two Area Omni's near the ceiling where the light fixtures are emitting GI. If I place a spot light in the scene and add a volume light, it renders…
A position has opened up within Rockstar North for a Junior Lighting Artist who possesses the ability to light our environments, cutscenes and characters for AAA video game titles. The lighting art team has a large impact on multiple departments and drastically affects the look and feel of the game, hence the successful…
Hey, I'm trying to use light functions to light certains parts of the scene only when the player is close to it. Through my research I've come across light functions and they seem to fit the bill but I can't get them to work properly. Is it possible to make a distanced based material for light functions? (Distance from the…
Hi guys, I´m trying to understand why what I see in the viewport when I´m puting lights is so different to the final result. In the image below you can see both. I created the spot on the table but after building lights the circle around is gone. And I would like to keep it. I need to create contrast between light but all…
When I try converting a terrain to landscape, the lighting turns weird and the shadows become blobby even after I build lighting. The only lights in the scene are a dominantdirectional light and skylight. Before conversion: After conversion: Is there a way to fix this weird landscape lighting?
I know it's possible to use geometry as a particle but is there a way to use a light, such as an omni light, as a particle? Tried using geometry as a light with a material but the result just isn't the same. And this has nothing to do with light particles but there was a tutorial I saw a while ago where there was a…
Ok, I was testing out advanced lighting in brazil and stuff. I modeled a flashlight real quick for nice little test, but I ran into a problem. The light source from inside the flashlight doesn't project through the plastic plate, it just refracts to the back. And also I dont know how to get the little light bulb in there…
I have been playing around with Rim Lighting, to get my normals to "pop" more. What is the standard practice to using Rim Light though? I have tried both Diffuse slot Rim light and Emissive slot rim lighting, as I have seen example of both. Has anyone had good results with either examples? And what typically yields the…
In this webinar, Omar Gatica, Principle Artist at Infinity Ward, will share his experiences as a lighter and his overall workflow & process on achieving beautiful & practical approaches to in-game/real-time lighting. During game play, lighting plays a significant role in the believability and integrity of a story. If done…
For a student game, we have recently imported a new character model from 3DS Max 2011 into UDK (2011-02 build). When in the game, the character seems to be having a very odd lighting effect that we've been unable to fix. In dark areas with low lighting, the model's textures seem to disappear and are replaced by a grey…