I have been playing around with Rim Lighting, to get my normals to "pop" more. What is the standard practice to using Rim Light though? I have tried both Diffuse slot Rim light and Emissive slot rim lighting, as I have seen example of both.
Has anyone had good results with either examples? And what typically yields the most realistic/believable look?
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so i guess the diffuse one is somewhat more "realistic"
i used to always go with emmisive but now i exclusively use it in diffuse. and when i can afford it i use neither but have a pointlight with my dynamic objects that follows them around and always orients with the cam than you have the most tweak-able control over your highlight outline.
Go to the page 17+
Damn nice info on those slide...
Much appreciated.