Hello Polycounters, an 3D/Environment Artist with 3 years of experience in 3D is seeking for opportunities to work in an ambitious mod team to gain further experience. My Online Portfolio can be viewed here: http://www.janne-paulsen.com If you are interested please feel free to drop me a personal message or just contact me…
Hi all, I mentioned my mod in the Homeworld Remastered thread and had a request for screenshots. I didn't want to derail that thread so figured I'd start one over here. Each model starts out in MLCAD (community made LEGO editor), is imported into Blender where I trace a low poly version and build custom pieces to generate…
Well, I figured I should post why I joined the forums here. I am working on a mod for Vampire the Masquerade: Redemption and, well, I have A LOT to learn about model and level design so when I found this awesome forum I decided to sign up and see what I could pick up. I have not been dissapointed , great crits, nice…
Hello guys... I wonder if someone could help me.. I'd like to make a bubbling mud pit. How would I do it? Would a A sphere Mesh emitter and some particles that spirt up and drop after its popped?is there anyone here who knows how to do this... Any help would be great! https://youtu.be/a9hUsVq9q7U
Anyone know how they're doing this? I mean, do they get the art assets (character models and engine) from the developer directly, or are they using off-the-shelf games? Seems like they're using games that either haven't been out very long (or at all), like Bloodrayne 2, or games that you wouldn't think would be moddable,…
Hello. What would be the best place to learn modding and map making for an outsider ? I am completely oblivious to coding and scripting, so my initial thought was to use Source. Even though it's kind of an ancient system, it has so many built-in and ready to use features that would speed up the process. Although its kind…
Hey everyone, Since this is my first post on polycount, I can't put pics in yet. But it's a model I cranked out in a day, no textures. It's for the make something unreal contest mod that I'm doing until I land a job. Any comments/ critiques are greatly appreciated, even harsh ones. Need criticism to get better. Thanks -…
Half-Life 2: Short Stories is an episodic mod for Half-Life 2 focused on showing some different sides of the Half-Life Universe. Human Error and Paradigm Decay are the two story arcs that we have on the go at the moment, each will span 3 episodes, each having around 45 minutes of gameplay. The two arcs differ greatly from…
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Wanting to get back into the swing of personal artwork I thought I'd start with this prop from Joe Mad's work on Battle Chasers Night War! Still in the early stages of blocking out the pieces and figuring everything out but I'm slowly moving onto refining and sculpting details. Artstation Blog Instagram