I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only. If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfect 45 degree bevel. However, my bed frame is curved in a wave shape. How would I achieve a normal map bevel for something…
Surely less compressed texture files are still dependent on available video ram? Unless you have some kind of fancy streaming shit going on which most games don't. But yeah, I dig the point about movies. Btw, slightly OT but hopefully not too far off. I bought an awesome 40" LCD Sony TV recently, and at the same time the…
Hello PC, Could someone please suggest good DVD tutorials to buy. I would like to use Zbrush for games, so this is the main question. I want to get some DVD or a few with total pipeline from creating asset in Zbrush and porting it to game engine for example Unreal Engine 4. Interested in baking normals also, texturing and…
Since everyone these days seem to be very occupied using Substance, i figure creating some tileable textures in DDO would be a great change to this procedural madness. Haven't seen a lot of tileables made with DDO, i hope there are at least some people who use it for that! Share your textures, good or bad :) Let's start…
I need someone to help me expand my texturing pipeline. I hear these three are great tools, but do I need them all? Substance designer or just Ndo/DDO? What are the huge differences between them, It looks like substance designer is just for making the initial base texture? Or does it have PS like tools inside of it? I like…
Hi, I' ve been having an issue with DDO I have triangulated my mesh and created the Color ID map the Normals and an AO map for DDO to use. However i have been having an issue where parts of my model will not receive the texture like the rest of the object. Last time this happened i exploded the model and redid the color…
I remember seeing a periodic table looking chart for dDo a while back. It basically had a bunch of color swatches that had numeric values listed by them; dDo would then use those color valuse to determine the material. I can't seem to find it on the web; does anybody have a link? Or could you attach it to this thread?
Separate thread as requested. Quixel Suite 1.4 Photoshop CC x64 ENG WIN7 Home Premium x64 SP1 DirectX 11 GeForce GTX 760 8Gb DDR3 Kingston Intel Core i7 860 Asus P7P55D-E PRO Installation path:C:\Users\Public\Quixel\SUITE\x86\bin\ReleaseC:\Users\Public\Quixel\SUITE\x64\bin\Release NDO - While started from SUITE GUI, NDO…
Hi I have another small problem with an ID not importing , on the BMP map there is the solid red color of the ID but when DDO imports it and creates the ID masks that ID gets a blank space .. I am wondering why? How to fix? also I tried to give it a standard material from the fbx swatch file but same result , a blank space…