Sculpted some wood for a village environment, first time ever doing wood so just getting the hang of it :) C&C is welcome http://www.polycount.com/forum/attachment.php?attachmentid=16856&d=1398178338
Hi there! I'm pleased to introduce you my new personal
project - Chapel In The Wood. More renders on Artstation: https://www.artstation.com/artwork/NyoxPg
I also just wanted to share this with everyone... Brian Wood Memorial Trust Friends of Brian Wood, the Company of Heroes developer who lost his life in a tragic car accident on Friday, have established a trust fund to aid his wife and their unborn child during this trying time. Every dollar counts. As reported earlier this…
So, as the title pretty much says, I was wondering if you guys have good references for rigs with good facial controls that I could use since I'm planning on doing a 15 seconds animation that goes along with a dialogue. I've tried the morpheus and mery rig so far and unfortunately the morpheus rig (for me) has the tongue…
Sorry for necroposting, maybe it's a rational necro, let's see... I am trying to generate a Grayscale Curvatures Map like Blender's Dirty Vertex Paint (pic), or Lightwave's Dpont Curvatures node (pic-top row, second from left) so: Black=Concave | 50%Gray=Flat | White=Convex I know that there is a 'monochrome' option in the…
ok i have seen people on low poly models using planes as hair, maybe i should show you some examples to help you better answer this, example 1. image plane as hair http://www.troyperry.com/images/aki_detail_front_wire.jpg now the finished model, http://www.troyperry.com/images/aki_full_front.jpg ok another example of a…
Time for some more updates! Start with a pair of photos from taking my cousin for a cruise in the car a few weeks back. Just fun to share. Next up is a new way to hold the fiberglass hood up that I made. The previous setup, a pair of pvc tubes with hood pins on the tops, was starting to risk damaging the expensive…
Does anyone have any advice when making wood in Substance Painter/Designer? I struggle to find the right nodes/layers to use to get the look I want. Ho would you guys approach something like this? This is the kind of wood I'm trying to recreate.
Hello Polycounters ! I'm doing a lot of sculpt lately, i was wondering how can i render them properly, quick and efficient. Keyshot sound amazing, but sadly it's pretty high cost for me. Is there any good alternative ? Do you have a good way to use ZBrush Render to have good result ? Did some try in blender for now, but…
im sorry ., but this comment made me think that there are truely sick people : " Jamison, I normally don't reply to things such as this I might find on the internet, but I saw all the negative responses, and I felt I needed to write. I saw your story in an internet forum I frequent at DeerTexas.com . I want to say…