Does anyone have any advice when making wood in Substance Painter/Designer? I struggle to find the right nodes/layers to use to get the look I want. Ho would you guys approach something like this?
I'd pick one from the plethora of substances share freebies and modify it's layers to suit my needs. Even if you totally rebuild it, at least that way you get a sense of some ways it can be done. Better than staring at an empty layer pallete scratching your head.
Pretty much any generic thing like this, I just go and see what the experts have already done first thing.
a wood material in designer is pretty basic - all you do is warp a bunch of lines.
knots can be a touch tricky if you want to keep the whole thing fully parametric and have it work with any random seed (solving that is basically pointless and best reserved for obsessive fools like me to work out in the early hours of the morning)
the first google result for 'wood tutorial substance' looks passable to me.
My guess OP issue is not how to make a wood texture. I think just a photo made tilable would be ok but rather how to project it across the seams the way it would look like a 3d structure around the rifile handle . IMO it should be a combination of layers: base one in stretched spherical projection and scratches in triplanar or planar maybe + masking of too stretched areas.
Replies
Pretty much any generic thing like this, I just go and see what the experts have already done first thing.
knots can be a touch tricky if you want to keep the whole thing fully parametric and have it work with any random seed (solving that is basically pointless and best reserved for obsessive fools like me to work out in the early hours of the morning)
the first google result for 'wood tutorial substance' looks passable to me.