Hello Polycounters !
I'm doing a lot of sculpt lately, i was wondering how can i render them properly, quick and efficient. Keyshot sound amazing, but sadly it's pretty high cost for me. Is there any good alternative ? Do you have a good way to use ZBrush Render to have good result ?
Did some try in blender for now, but i'm looking for other/more effective ways
Replies
If we are talking very cheap Cycles from Blender is OK. Marmoset, even is a real time render can give good results. Obviously decimate or optimize first, but marmoset can load lots of polys.
Even Substance Painter includes a renderer non real time, Iray, but without the customization of a real render program. But I would choose it only if you use it as painting program and simply take the advantage of the renderer.
Both have demos where you can check quality. But nothing can beat Cycles in terms of price/value.
Blender cycle is great. It's just you have to do everything by yourself, there no prebuilt stuff. If you want to rotate your HDRI for example, you need to build some node logic... I guess i will try to create a final render scene in blender and share it if i achieve anything good
I was thinking about Marmoset, and i can use it to put some real time model online as well, so this is great. I will definitely take a look at it.
Probably take a look at ZBrush/Photoshop too. I found the plugin Zbrush to photoshop CC that can help with this...
Thank you for your answer... i will continue to investigate all of this