Hi, I'm a total newbie so I apolgize if my question seems a little ignorant. With cylindrical objects, is it advantageous from a system perspective to close the object with a cap poly, or is it just one more poly that's not needed? What I mean is, say you have a 8 sided cylinder with one end hidden in another object. Are…
Hello, I'm designing a low poly vehicle. I have completed the high poly model and now I'm modeling the low poly mesh. my high poly model contains separate meshes(front bumper, dashboard etc and planing to use them to create id map in substance painter). My question is, should I create separate low poly meshes according to…
Hello community, does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ? We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices. see link [ http://youtu.be/LzxjdhmNtpM ] You see…
Hello community, does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ? We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices. see link [ http://youtu.be/LzxjdhmNtpM ] You see…
Hi everyone, I am working with a game engine which support changing foot angle in-game but shoes should be imported with default skeleton pose. So I decided to create some animation for foot joint and skin shoes to "right" pose then unwind animation to the first frame, duplicate shoes, clear history and transfer weights…
Hey all, Months back I saw a video where someone had created their own custom primitive object for 3ds max of a Lamp Post where after placing the object in the scene, there were multiple parameters that you could adjust, for example the length of the vertical pole, the length of the horizontal pole and I think the scale of…
Hi guys i'm currently doing a job for a company and they require exact measurements in some parts of the models so that it works with their program. I'm talking at least 0.01 unit - 0.001 unit movements Right now it seams that maya's most precise movement is around .5 units Is there a way to move a little more precisely.…
miauu's Polyline allows you to create splines precisely with measurements and angles. Now precision spline modeilng is easy and faster. Create splines using: - Ortho mode - it constrains drawn lines to the horizontal or the vertical - Polar Mode - it constrain your cursor movement into predefined angles - Freehand mode -…
hey all! I'm dusting off my xnormal skills, haven't done this in about a year. I'm getting an error when I try to bake with a cage that says the cage does not have the same number of vertices as the lowpoly mesh. Problem is, they do. :( I used the push modifier in 3ds max to make the cage. also, I did google this and I…
OK-so I'm doing some animations with the biped in max 8 and I have a question. All i want to do is offset my bip01 horizontal and vertical keys. Problem is, they stack. I found out about the workbench and tried effin around with that, but no real luck. All I'm trying to do is get a nice figure 8 motion with my bip01 by…