Hi everyone, I am working with a game engine which support changing foot angle in-game but shoes should be imported with default skeleton pose. So I decided to create some animation for foot joint and skin shoes to "right" pose then unwind animation to the first frame, duplicate shoes, clear history and transfer weights with copy weights tool, but in the end I got this. Highlighted shoes are original. So position of the vertices for two meshes is slighty different and I don't know how to fix it.
Was my plan wrong from the beginning?
Replies
you have to repair the weights for the shoes... or do some correctives with the pose editor...
that area is complex... there is no one click solution...
https://www.youtube.com/watch?v=bSRuSW50_4Y