Hello community,
does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ?
We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices.
see link
[
http://youtu.be/LzxjdhmNtpM ]
You see the vertex points move incorrect in the animation. I think the problem is the weight map.
If anyone knows a tutorial or a how-to guide for the problem a link to it would be appreciated.
The programs I use: Maya, ZBrush, Unity 3D
thanks
vanHellwig
Replies
you use the in-game engine to swap parts.
http://unity3d.com/support/resources/example-projects/charactercustomization
Might give you some ideas on all the setup in unity.