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Customizable 3D Character

vanHellwig
polycounter lvl 4
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vanHellwig polycounter lvl 4
Hello community,

does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ?

We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices.

see link
[ http://youtu.be/LzxjdhmNtpM ]

You see the vertex points move incorrect in the animation. I think the problem is the weight map.

If anyone knows a tutorial or a how-to guide for the problem a link to it would be appreciated.


The programs I use: Maya, ZBrush, Unity 3D


thanks
vanHellwig

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