Hi everyone, thanks for your time reading this. We are a small team that works on a complete makeover fantasy mod for the game called Mount and Blade. We strive to create an original and new experience, both graphicaly and gameplay-wise. I can't yet reveal much about the graphical side, but we will try to present an…
http://www.laurenscorijn.com/articles/ambient-occlusion-baking Method 5: Vray Irradiance Map I have done all the steps except for the last part. I think Completemap means render to texture default map but how do I a VrayCompletemap?
q uestion about zbrush - i am still new to all of this (1 month ) TEXTURING. Okay i have multiple subtools which i unwrapped all separated. Did poly paint on them ( all of them have 4 divided levels ) I merge them all as one piece ( multiple subtools) and this is what happens with my UVcolor map + normal map i cant export.…
hi my 3dsmax Render to texture window seems very slow to open, I tried it multiple times changed some setting the result still same.. anyone know what happen? thanx in advance :)
Hello We need a zombie dog to be modeled, textured, rigged and animated (only run and jump if required). Please contact with your examples/ smaples and pricing information. Sketch and concept will be provided. Write to: srvhere@ymail.com
Hi, How can I be able to adding logo's or painting texture by hand and using DDO at the same time? Can I add an empty layer via DDO for exemple and draw on it? (photoshop style) Thanks !
Hello, my name is David and I'd like to share with you something my friend and I have been working for the last month or so.. On our channel you can find speed modeling/texturing videos made in Cinema4D and Bodypaint3D, but the similar techniques are applicable in other packages too. Also, some of these models will be…
Hi! Sorry for poor english :D What is best Antyaliasing in Render to Texture tab in Max? I have enabled Antyaliasing checkbox in Render Setup, Enable Global Supersampler and I choosed Hammersley with Quality at 1. Filter is soften. What setup do you use? I need this metod of rendering maps, because I need to render diffuse…
So, I have this model I'm working on. I'm trying to create normal maps using Maya and Zbrush. I get this texture seam gap after I create the NM in Zbrush. I looked around on the forum and it seems to be a vertex normal issue? How would I go about fixing them? I played around with the uvmap adjustments in Zbrush but it…