TEXTURING.
Okay i have multiple subtools which i unwrapped all separated.
Did poly paint on them ( all of them have 4 divided levels )
I merge them all as one piece ( multiple subtools) and this is what happens with my UVcolor map + normal map i cant export.
What am i doing wrong ? unsure emoticon any other way of doing it.
Replies
Export (or GoZ) combine the meshes and repack the uvs.
If your UVs were created externally, you could also fix them externally to make sure nothing overlaps as well.
Although OP never said whether the end result was for illustration or game/animation asset purposes?
Thnx for your feedback. Can someone givem e some link i wanna keep the separate subtools and polypaint so i can export to keyshot
Merging preserves subdivision levels. You only lose them if you merge when they're not at an identical level.
@cryrid You're right, sorry, I overlooked that as I rarely, if ever, merge subtools for any reason at the end of my workflow.
so much eaiser. and first test render.