Hi. So I made a model with Normal map, AO & colour ID map png. Opened DDO, loaded inputs, selected for example the "Weathered" ID PRESET. It loads up all maps (gloss, albedo etc) But no smart materials. I'm using the latest version of Quixel suite. Is it a bug? Cheers M
Its been too long since I've last posted any of my work. I've been busy the last few months with Scott Eaton's Digital Figure Sculpture Course. Wanting to take full advantage of the huge amounts of information that the course provides, I've put all of my personal projects on hold until the course is complete. We're now in…
Hi, I'm just getting into Quixel Suite 2 after a break of a few years from using nDo2, so I hope I'm just missing something obvious: Ok, so I just textured a modular object, and assigned smart materials to colour IDs. I have another 5 objects that I want to texture with the same colour ID + material set-up so I saved out a…
Hi. I would appreciate help or advice on the following issue. Instead of explaining please see the attached image. For some reason there is a 1 or 2 pixel transparent outline around all the different colors. The original tga file that does not have this. It happens when dDo creates the base. As a result the base layer…
Right so I've been using DDO for quite a while now and never had any issues when it comes to using a plethora of colors in the ID map. However, upon making some normal/color ID map changes I've attempted to re render the project with said new ID map only after a while rerendering (quite a large project, at least to me) it…
Hey Guys, I ran into a bug with the mask ID editor. When I right click on the dynamsk in the DDO layer window it opens the ID editor. When I click on the ID I want to select DDO throws this error. I am using 1.8 and Photoshop CC, if you need anymore info just let me know.
Hi! I've got some request about baking ID map. Please add options to bind individual color ID to material. There was situation when after baking maps in Toolbag and painting lowpoly in Substance I needed to back and split some parts of the model, modifying and assign new materials. After rebake new models HP to LP in…
I'm watching this tutorial and when he adds a substance effect to a layer, there's an option for ID selection. I'm not seeing that option; was it removed? https://www.youtube.com/watch?feature=player_detailpage&v=Pt7UeiZj-6s#t=752 Around the 12:32 mark is where he adds it...
Hello I was recommended taking IE or ID as art school majors. I'm not very familiar with program abbreviations though. Already found out ID is Industrial Design, but how about IE? Anyone's willing to guess?
Hey guys, i've been looking for other alternatives to change my workflow to paint Material IDs in a HP object inside 3ds max. Right now it's taking me a lot of time to just select the surface and put for each polygon a different material ID, specially when i Turbosmooth my HP mesh i have to deal with selecting manually…