Hi. I would appreciate help or advice on the following issue. Instead of explaining please see the attached image. For some reason there is a 1 or 2 pixel transparent outline around all the different colors. The original tga file that does not have this. It happens when dDo creates the base. As a result the base layer shows through... Thanks for the help.
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What did you use to create the Color ID map? Do you have transparency in the original TGA? It should be 100% solid colors, no transparency.
Id map was baked in Modo. Tried both AA on and off same result. Also tried saving ID map in different format. Posted a photo of what the render looks like with the base layer showing through at the edges.
Also, have you tried installing the recent stability patch? You can find it here.
One workaround you could try for the time being would be to do a Magic Wand selection of each color island in photoshop, then Select -> Modify -> Expand by a couple pixels, and Shift + F5 (Fill) the selection with the appropriate color. It shouldn't matter if you're overlapping your UV islands with your textures, and that would take care of the gaps for this model, at least.
http://quixel.se/usermanual/quixelsuite/doku.php?id=inputmaps
Which is it? Thanks!
The documentation says ddo can recognise that AA, but you don't need AA if you're baking with max padding anyway unless there's a specific workflow reason you have for not using padding. Perhaps the seam termination feature is involved in something here (IIRC you need a black background for that).
Also called dilation, so keep an eye out for that if you're using something else. Actually, there's a thread here which has examples from various software packages.
Gabor41 are you all set?