Okay guys need some major help here. I been modeling this character and the head been giving me trouble. I notice that topology here is all whacked up. It doesn't follow the facial structure of a human. Any tips on how i can fix this? with edges without edges
As always, thanks @carvuliero :) I'll have a try on my next anatomy session. Your posts are so helpful to see things outside of Zbrush that I miss when I'm sculpting in the program. Really appreciate your help! Here's the anatomy I was referencing: My idea was to try and get my sculpt as close to the ref as possible, then…
Hey I'm a character artist living in Poland who is looking interesting and challenging jobs. Provides constant contact, punctuality and quality of work. Portfolio: https://www.artstation.com/artist/polako Send me pm if you interested
Anyone want to critique it? From rendering to lineart to background story, etc? He is a scifi type of character who plays what is his universes version of football. Can read more into the description on my deviantart page.
Hey guys, I'm an aspiring character artist, mainly in sculpting. I came here because I would really appreciate some feedback on my work. Let me know what you think, Thanks!
I'm a bit new to this forum, so I hope no one minds helping me out. This is a character I finished and was hoping to use on a demo reel. I would like to know what you all think.
Hello, Here is a character that I am working on for my final project at school. I was really hoping to get some critiques on the anatomy before I proceed with the armor modeling. Any help would be appreciated! And the sculpt :)
Hi, I'm starting a new character, here is the high poly with a bit of polypaint and a quick test render on toolbag. Things to do : more prominent ears, better folds and detailing on the pant, polishing and asymmetry of the folds on the jacket
so i have this opacity map which works in marmoset and other programs but in unreal i cant seem to get it work,even after watching and googling lots of tutorials.In material opacity channel is locked.when change to transcluent or masked,other maps are locked and the whole character becomes transparent.Being such a…
Hi everyone Ive started trying to sculpt some detail using Zbrush 4r6 and at the moment Im really struggling. My main problems are getting the likeness in the face and exaggerating the muscle forms without carving a bunch of random lines with the dam standard brush. Mesh details at the moment are: 3 sub divisions with at…