The Pushing Points MOP Tubes Kit is a MODO Kit that introduces
a non-destructive workflow that speeds up the process of creating procedural tube
geometry. http://pushingpoints.com/v2/the-pushing-points-mop-tubes-kit/
It
sounds like this was not a very tactful or thoughtful response from
the developer. I feel like I see this so much and that we all need to
get better at giving critique particularly in this industry. There is
being honest and constructive and then there is being honest and
destructive. In this case, they were destructive…
@LordFryingpan Not my area of expertise, but from what I understand, the animator is using the bat in this gif as the reference. @Mant1k0re Yeah so the modules are pretty dense. My decision to sculpt these pieces mostly came from my portfolio missing good examples of my sculpting and baking knowledge. I've not done…
Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
It suffers from the same problems most portfolio back alleys suffer, there just isn't much to it. You'd be better off showing the props by themselves without a scene. Few decals and a chair wont change that. I don't want to sound mean but you should really try doing some research before you make a scene, asking for…
Dear Community! I have just updated my reel for my website, and I would like to receive criticism on a few things! So anyone kind enough to step up will receive my appreciation (whatever that may be worth, haha.) I am going to share a brief background on myself below so if you’re uninterested in my life and want to head on…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
Hi! Im pretty new to 3D (roghly half a year in zBrush) so I'm more or less used to sculpting and other zBrush processes, BUT I know literally nothing when it comes to laying out UV's, texturing and baking maps. For some reason, it became a huge problem for me, somehow I couldnt google enough information so i decided to do…