I don't know of any specific tutorials just for that style of character offhand, and unfortunately I really don't have the time to create a tutorial or go over the aspects of creating materials for PBR - there's a lot of guides out there for that, here's one you might find…
Starting a new project this week! Going to be trying to do a PBR/Overwatch styled Blood Elf Paladin based on the concept below: This is a concept I found online that I belive is directly from Blizzard. I plan to do the entire scene and will try and make it slighlty more realistiic in the sense that her chest armour won't…
heys guys im a student and im starting school again and decided to get back into 3d with a prop. I usually texture in UDK but i decided to try a trial of marmoset 2 and try to texture for PBR. Wanted to do something small and focus more on texturing. Its really frustrating at this point, and im lacking the realism that i…
Hey Guys! :) I was browsing trough my old files a couple of days ago, and I happen to stumble over some old work. It was my idea of an Ion-Canon (Star Wars); if it was made in modern time... I have been looking for a "firsttime" project for the new Pbr method, so I have remade the textures for this one. :) Nothing fancy…
I have searched everywhere. I have done various tutorials. Marmosets tutorial, the tutorial with the 3-barrel gun, various UE4 tutorials. I have practiced making all kinds of materials in PBR and actually got some good results here and there. There is one thing I can't figure out how to do. I can't find anything written…
Hi polycounter ! :) I finished my last project ( you can see here if you want ) so I started a new one ! This one is a bit special , because it will be realistic with UT4 and PBR workflow. It's the first time I will use UT4 and almost the first time I will use PBR worflow so if you have ANY tips to help me , feel free. The…
I'm having a hard time understanding how to work in PBR. Do I need to sculpt all of my geometry in high poly and then create low poly mesh's to bake to? It just seems like so much work for simple assets. Ideally I want to be able to create my models in 3dsmax at the desired poly count and then paint all the information I…