Hi everyone! I'm finally trying to take a step back, and get a professional / complete mindset on my entire workflow to be a little bit more profesisonal in my work. I've always had some holes in my knowledge for 3d, so I'm trying to clear those up. Retopologizing: How do you do more hard surface retopology? There's a few…
Hello! This is my first time posting on here! I'm a bit shy and generally not very good at being active on forums, but I'd like to try and make a habit of posting here. Working freelance, I don't get much opportunity for sharing ideas and feedback with other artists, so I could do with the occasional sanity check / push to…
Hello everyone! First of all Hi!
It´s my first post in Polycount. Hopefully first of many :smile: Now to the point. I´m trying to retopo a jacked I made
in Marvelous for my current project. I’ve been working till now without any
problem in a more traditional way of retopo (in live surface object directly)
but for this…
So I've been posting this in the WAYWO thread a few times now, figured I should post a thread and get some good feedback/opinions. Here goes! I am creating mid-sized environment in UE4, completely personal idea, not based off existing concept art. The idea I have in mind is a lush, forest environment with a large, rocky…
Conceptual drawing done by: https://www.artstation.com/artist/caisne This dude was a lot of fun to make. Just started with an anatomical sculpt in Zbrush and then built the hard surface objects on top with the topology brush and zmodeler. Some of the more geometrically simplistic hard surface items that didn't need to…
Hello there polycounters, I've been trying out UDK today, and I'm loving it so far! Now I've tried to import my (subdivided for UV-tiling) plane with normal maps and the lot, and the first snag I really ran into was an issue I've had in the past with normal maps. What seems to be compression artifacts. At first I was…
I just got handed a new BRDF-like lighting option for our realtime shaders, wondering if anyone else has played with and/or studied BRDF, I'm wondering what other ways artists might be using it. I've been given three controls... X axis of the bitmap is for controlling the incidence that normals reflect light (bitmap left…
Looking for a Sr. 3D Modeler for a stellar Los Angeles video games studio. Must have at least 3-5 yrs in video games and experience with a high-profile title. Interested candidates please send your resume in word format to nicole@damconsultants.com SENIOR 3D MODELER Location: Los Angeles, CA Position Type: Staff Position…
Hello guys, I am mainly looking
to be a hard surface modeler (at this point I think it is hard to be a designer)!
Anyway, I have been practicing for a long time and went through so many difficulties
reaching this point. First here
is my portfolio: https://www.artstation.com/maxo I took off
over 15 pieces and I am looking…
This is a playable enviroment where you can walk up walls. My computer is a bit trash, so Im restricting myself to baked lighting + reflection probes (aside from a single directonal light) and minimal Post processing (currently just bloom and motion blur - the big turbine thing spins in game untill you turn it off). Unity…