So while I was trying to design the second outfit for my Celtic Redesign of Link, nothing was really grabbing me so I took a step back and ended up at Sheik! However this version she isn't manish (or a man depending how you look at it), she is a tough badass woman. I'm trying to stay away from the over sexualized models…
Issue: CC 1.51 is forced to shut down when creating a morph slider from Blender and Sculptris Steps:* Export the OBJ from CC * Sculpt the character in Sculptris or Blender, and export to OBJ * Import the OBJ in the CC Morph Slider Editor * Error message occurs and forces CC to shut down Solution:* For Sculptris users: the…
I've recently looking for a good rigging solution and found out this 2 toolset; Cryptic AR and Puppet Shop (probably it's old stuff for other since it latest updates like a few years ago). Can anyone share their experience using this 2 tools, since they both free, it's higher change a lot of people here have using it…
Hey all, I had some fun with Fusion this afternoon, can't say I like the UI very much but it's really easy to make complex shapes quickly with it. I have poked a round a bit to see how I can convert .STL to something usable in another package but not much luck - a .STL to .OBJ script for Maya, which I don't have, and then…
Heya, Guess this is my sketchbook. So my current project is doing a realistic saitama from One punch man, which i've been working on on and off for a couple of weeks-ish. Here is my current progress with some slight adjustments on the head below(this one has no bpr) i'm trying to get the head both more realistic, and a…
Hello, I am trying to do pretty much this tutorial. http://chrisholden.net/tutor/arch01.htm The stairs part. My understanding of it. Is he builds the stairs as one object. The dirt mesh as another object. Then poof its together somehow. (Assuming this is the baking part? But how do you do that part?) Whats the step to…
Hi everyone, I'm a complete beginner in Maya trying to find a good tutorial on modeling forest assets. I've torn google apart trying to find a set-by-step from scratch. I can't use fancy paintfx tools because they end up way too high poly for import into Unity for VR gaming. I'm getting to the point where I'd pay someone…
Hello, polycount buddies! I just recently finished up this still shot of an environment I have been working on. The Level itself is actually pretty large so I just chose a random spot I felt looked cool and did a little extra work to make it look nice for an image. This is my first render that I really took time to make…
]Hi All, So this is a project for my Game Environment class. It's my first attempt at a small Game environment . It is based on many concept pieces by YangQi. Here's his CG HUB page. http://yangqi917.cghub.com/images/ Just to note ,The color is not intended to be my final statement it's just an emotive sketch of light and…
Hi, I'm trying to achieve the same effect in a render as 'texture' display mode; that is, totally bright render as if there is no light information. I should be able to take the render and put it next to the texture and notice no difference in colour I have tried setting the render output to 'diffuse coefficient' and that…