]Hi All,
So this is a project for my Game Environment class. It's my first attempt at a small Game environment . It is based on many concept pieces by YangQi. Here's his CG HUB page.
http://yangqi917.cghub.com/images/
Just to note ,The color is not intended to be my final statement it's just an emotive sketch of light and shadow warm and cool.
I'm not sure if I'm going to hand paint my textures or go for more photo based texturing. The next step is to bring it all back into UDK and play test it again. I did an early run to check my scale.
Any input would be appreciated
Replies
With that out of the way, I think you need to establish a sense of scale in your blockout. You state that this is a small environment, but it's looking really big based on your current scale.
Thanks for pointing out Imgur great site. Those rectangles distributed around the scene are 96 UDK units. I have 7 weeks to pull this off I guess I went too ambitious huh?
Thank you, and sorry for not bumping my post. Good advice. Bit off more than I could chew, but that's how we learn .
Thanks Jet