took a free hour and baked the revolver. There's a couple of small errors to sort out at a later date (namely a few 1px artifacts in places). Here it is in the 3ds max viewport, triangle count is 6320 including 6 instances of the bullet:
well shit, i finally get going, and my max gives me some stupid error whenever i boot up... does anyone know of a good .3ds viewer thats free or semi-cheap? thanks!!
so I rearranged some of the UVs(taking care to leave some room for fur planes this time), and re-baked. Fixed the errors and ZEE NORMALS ARE DONE! stands at 8726 tris pre-fur and the diffuse and spec are in the works...
hi, I've a valid license for v2 and it's impossible to activate. I've this error" Something seems to have gone wrong.kindly try again in a few minutes. I stopped the firewall and my antivirus, ran the suite in administrator and it's the same... please help me. Bertrand
Hey guys, I'm having trouble with these normal seams in Maya after baking from substance painter. I was wondering if you guys could help me correct this... Weird thing is that plugging it into marmoset toolbag does not show any of these errors.
Hi. Is there any way to disable Fcheck in maya ? Im using 2015 now. And its frustrating when clicking edit below texture location texture opens in Fcheck instead in Photoshop :/ Any idea ? I've delated Fcheck but then maya give me an error :/ Thanks for help in advance ! :)
So this is a weird bug or error I'm getting I can't right click on anything I add or subtract to the level or any of my static meshes. If I right click on empty space though the menu comes up. Anyone know whats going on here
So out of the blue this morning my xnormal plugins dont work. I get the error "could no complete the Height2Nromals command because of a problem with the filter module interface" I've reainstalled photoshop, xnormal, the plugins everything multiple times, nothing works, anyone have an idea?
Hello, I have some meshes from Maya in fbx format. A friend who wants to import it into unreal development kit got error: and for one object Ayone had any similar experiences or should know what is the problem? thanks Julian
Hi all! Worked on a mobile project and made this Soviet spaceship. I'm new to texture painter can give any advice or provide explicit not explicit errors? :) For a basis took the KV-2 and decided to paint as casually painted tanks, since the paint must be frequently updated.