I have 14 years of experience as an 3D modeler and environment artist in the game industry. I worked at Red Storm Entertainment for 10 years and then at TimeGate Studios for 2 years. While at TimeGate I was also contracted out to Irrational Games for two months to work on BioShock Infinite. I'm currently available to to…
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I am a college student and am kind of missing some information. I am currently using ZBrush to make my models and just got 3dsMax. I am trying to make high poly models look good low. I have watched many tutorials and have been studying 3d modeling for a year. I managed to get my model looking kind of alright but the model…
Hello, I'm a 3D Artist looking for Freelance Hire, flexible on the hours and client satisfaction is my priority I make 3D realistic/ stylized character and Props for movies or games High and low poly I'm also experienced working with scans Artstation: https://www.artstation.com/osakaz Email: Seamus9313@gmail.com have a…
What books 3d artist should read about lightning and anatomy?One of my weaknesses is light in scenes and I heard that there are good standards and techniques. Are there good books about it?I also wanted to try myself in character creation, what good books can I read about anatomy? However I heard books that aiming at 3d…
Just wondering how people are finding Windows 7. I use XP at the moment and am thinking of upgrading. I'm a 3D artist and use the PC mainly for Photoshop and 3D programs like Maya. I also use the Unreal Editor on it. If it doesn't run Maya as well as XP does then I won't go to windows 7. I also use it for watching videos…
Here is a low poly model I made in 3ds max of some liquid splatter. I had to make it manually from a cylinder with extrude + relax. Is there a faster way to create this in an automated way? For example, I make a sphere, then add a modifier called splat and drip? Is there anything like this? This image shows what I'm…
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the…
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Hi everyone, my name is Arthur Piassi and im a 3D Environment/Prop Artist! Right now im looking for a remote work and it can be freelance or contract! i can speak Portuguese and English, both fluent :) My skills and portfolio: -Create 3D game assets on both stylized and reallistic style -Low Poly with very good topology…