Team name: Gone Away Team Project name: Gone Away Brief description: The game Gone Away will serve as the prequel to a game I am thinking of developing. It will also serve as a sort of test, to see what the team is capable of and if I am fit to lead a project. I have no experience in game developing except for small flash…
Looks pretty darn awesome at first glance. However, like Alex says, it's not really clear where the shell gets ejected from. As for the handle, I actually things it's nice, just not really fitting with the rest of the design. I do have a question about the upper back side of the gun. You hollowed out a part of the body,…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Yes I use Zbrush and i also have a Intuos3 A4, but i don´t know this Adjust Size thing you are mentioning, could you give me a link to that? Edit: Nevermind, found it and don´t know how exactly it works, but why do you want to map it to a specific key if the normal keymapping pops up every slider? Or is it supposed to work…
I recently came across a presentation slide regarding Guerrilla Games' character texturing pipeline (specifically the improvements made for Horizon Forbidden West). I would be interested in finding out how they extract the average-skin tone leaving only the skin variation, and if they use any other maps, such as hemoglobin…
great, if you ever find time or are in the mood add angled close-ups, those would be worth a lot, too :) clip, slide back... could go so far and disassemble it... would uncover all kinds of detail and wear. Lots of times when people just model from sides they don't get the depth of things right. Especially the classic fps…
Hey All! Over at 11secondclub.com, I noticed a lot of walk / run cycles being made by people who are just learning animation. Almost all of them appeared to have the same mistakes in them. So, instead of saying the same comment over and over, I decided to create my own walk cycle, demo reel worthy, and document and explain…