I recently came across a presentation slide regarding Guerrilla Games' character texturing pipeline (specifically the improvements made for
Horizon Forbidden West).
I would be interested in finding out how they extract the average-skin tone leaving only the skin variation, and if they use any other maps, such as hemoglobin and melanin.
And then how to generate the LookUp Table and its use.
They don't go into much detail on this topic. I would like to be able to replicate a system similar to theirs, but I can't find much information about it.
Any tips on how to achieve this or information that has been published elsewhere would be greatly appreciated.
Thank you very much in advance.
https://youtu.be/JmC-OQYp7zE?t=2959
Replies
With melanin, you mean a mask for e.g. the inside of the hands?
Edit: scratch that, there seems to be a problem with clipping and possibly gamma when doing it this way