According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…
Have 5 Human models 3 male and 2 female models that need skinning using character studio in 3DS max. The characters are about 15K in polys. Some characters have jackets Females have long hairFacial bones are basic. Eyelids, brows, and 6 mouth controls. Want to have some nice simple expressions. Controllers/Bones will be in…
Okei!I wanted to start on a big project, and i like to test a lot with my models during the progress to see what works.. and what doesn't. I guess i overestimated the power of normal map a bit to much , and i do NOT want to do retopology in zbrush.. since i HATE it >_< ..Must avoid retopology at all costs. which leaves me…
Hello, I've imported models from Maya 2013 to UDK Feb 2013, and the mesh looks like it exploded. I tried making sure that all of the normals are pointing the right way, everything is triangulated, and there's no problems with the mesh. I'm getting the following pretty image when I import the objects as an fbx.
Hi everybody I am inquiring if anybody would be interested in helping me out? I have made a map for Counter Strike Global Offensive that is a re-creation of the hotel from the hilarious British television show Fawlty Towers. I truly believe that I have nailed the look and feel of it very well, but it's missing something…
Hey guys, I'm a second year University student currently doing a Body modelling module and was just looking for a bit of helpful feedback and criticism. To start you off this is one of my concepts for the character. She's a demon vampire type creature with extended claw like fingers and toes, wings, pointy ears, fangs,…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142: