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[Newbie] Need Help With A Model Q_Q [ Dragon Model ]

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Thessera vertex
Okei!
I wanted to start on a big project, and i like to test a lot with my models during the progress to see what works.. and what doesn't.

I guess i  overestimated the power of normal map a bit to much , 
and i do NOT want to do retopology in zbrush.. since i HATE it >_< ..
Must avoid retopology at all costs. which leaves me only to polygon modeling.

Anyway..
I am working on a dragon,
I did a test rigg and texturing 2day..(only the head).. to see if everything worked as it should..
The rigg worked perfect and the edge flow where correct to my needs.. But ONE BIG ISSUE!!!
..and that's the NORMAL MAP.. being completely drowned by the TEXTURE.


(The edge flow you see is from the uv map)

I'm new to normal mapping and texturing in general, so there may be ways i do not know of.

1. Should i go more nuts w the normal map..adding crazy amount of "height" into the details..
2. Should i remodel the head : Make the details as i did with the "big" plates?
3. Should i try to make an illusion of plates in the texture?










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