Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
My Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=669087459 Also looking for a collaboration with Dota 2 Items. Please favorite and vote!
Hello! I figured this would be fun to share (hope this is the right forum for this). We put up the Dota 2 loading screens/promo art for stuff we've collaborated on and hung them up around the house. It's pretty awesome to look at. ALBUM LINK HERE with credits to the amazing artists.
I've recently been looking through accepted dota 2 items and I began to wonder how are the items price and rarity set? Does the creator simply select them or does valve? Because I often see wrather boring items with a very high price and rarity as well as really nice looking equipment with low rarity.
O_oMaDo_O Dota 2 Workshop Hello everyone B) I'm new in this business, so I hope for understanding and support, and also will be very glad of feedback and criticism. In the course of the work will spread changes, as well as ideas for items or sets. By the way, if you're a 2D artist and you have a desire to work together - I…
I was trying to test a headpiece item in dota 2 through the publishing page, the requirements didn't state It needed to be bound to the skeleton, but when I imported my files over, the headpiece was floating off to the side nowhere close to where it was supposed to be. I have it sitting in the correct spot in my maya scene…
Hi all! I was browsing Dota 2 workshop and polycount forums for a while and finally decided to make some models of my own. Here is my first model wip. I was inspired by some warcraft universe dragons. Hope you like it. PS. I am not sure about the handle yet. Maybe it will be a bit modified...
particles cant be created in dota2, you can only use the once in the game for the specific hero. The information on how to do that is floating around about the last couple of pages in the dota2 workshop thread.
Greetings ! I recently started doing a dota 2 fanart of my fav character (don't come at me he's the best.) And I would definitely like some feedback on how to make this stronger. I'm not that good at composition, so that would be the main thing i'm asking help for, but any critic is welcome ! Thanks :)