Has some nice stuff, also correct transparency sorting. [ame=" https://www.youtube.com/watch?v=YI5s_EaG4Fg"]Unigine Renderer Features 2012 - YouTube[/ame] Edit: Can some mod change that "rendered" to "renderer" in the thread title, yes yes I know epic fail on my part. :)
Thanks for the feedback.. yeah I get it. I'm missing quite some info in the docs it seems. I'll have to update it and add some more info about these kind of things. But to give you an explanation, the selection workflow works this way : For traditional High to Low : You can use the both tabs the EdgeBevel with the enabled…
Hi guys! I'm using Autodesk Maya to do my modeling and I recently changed the render settings to make my renders look better. Problem is, when I tried it on one of my projects it turns the textures grey for some reason. I mean, you can still see the texture itself but its color turns out grey in the render. Does someone…
What add-ons or programs are best for rendering characters and capturing good shots. I am currently using 3ds max with an Xoliul Shader and when I render it shows a glossy grey material. I was wondering if there was a way around this so I can render this or take a good shot of my character. I heard Vray does cool stuff but…
Hey guys, I've just started using 3ds max 2012 and I've noticed that my renders look different in the render production window. It seems as if max is trying to fake some lightsource and is baking a permanent shadow on one side of my object no matter how I turn it. Is there a way to turn this off, make the render settings…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I have this problem where I get this strange shadows when I render my image. I use 3D Studio Max, VRay render and the render setup i have image sampler: adaptive subdivision and antialiasing filter area. I use VRay lights only and VRay Physical Camera.
Hi, I'm trying to bake the rendered scene to texture in UE5. I can't really find how. I've tried the LOD generation tool and am trying to fix this error: LogMeshLODToolset: Warning: Non-parameter texture sampler detected in input material [M_]. Output materials may have unexpected behaviour. currently also trying Render an…
Hey guys working on a scene using a linear workflow. When I check my render in the render window it looks good (first pic), but after batch render a frame I get some weird color artifact (second pic)and the light has some rings to it (it's easiest to notice on the right hand side of the pic). Weirdly enough if I open the…
Hi everyone I'm currently batch rendering a single frame for a composite I'm doing for a school project and I'm running into a issue where when I hit render and it finishes at 50% completion with the render file structure in my project folder but not any final images. This happens every time with out fail at 50% and I'm…