i'd be happy playing monkey island. maybe we need to re-direct our obsession from realism. episodic content, i suppose, is part of a solution. product placement is an obvious one that comes to mind, although i'm not sure if that's what i want exactly.... although.. if we're going to be obsessed with realism, i'd rather…
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Instead of using a standard truncated cone/tapered cylinder/frustum, I've been rotating the top Ngon a bit, because I feel it looks a bit better. I was wondering what the community thought of this. I realize this isn't the most interesting of shapes, nor does this show massive visual differences. But I feel that this…
Their changelist doesn't mention it. And their docs don't talk about it. They seem to have fairly standard brush controls, either painting into the UVs or painting by projection. https://docs.instamat.io/Products/InstaMAT_Studio/Layering/Layering_Interface/Brush_Properties As you've found, the plagiarism machine regularly…
Ok so yesterday I lacked anything to do, so I tried to export a test model into quake to figure out how to do it..and later do a serious attempt Using the video tutorials by Hays Clard from Omita.com and the Lightwave exporter plugin from: http://members.bellatlantic.net/%7Embristol/ This is how far I've come, and I would…
HI! Well this game has been posted around, and I myself am getting tired of it, but hey, knowing how valuable feedback can be, I thought it shouldn't cause too much of a trouble doing it again. Anyhow this is a game about witches (well, just one in fact) and represents the funmost part of their life: flying. That's about…
Hi all, I finished an entry recently for Ludum Dare 48 hour game making compo. I'm a bit hesitant to post cos it's pretty rough around the edges from a technical standpoint, but on the other hand I'm pretty happy about what I got done in the tight deadline (remembering I had to code the game logic too). Anyway, for those…
Our Vancouver based client is looking for an experienced Environment Artist, if you are interested in finding out more about the role, including the company follow the job link below or contact us directly. http://myservco.com/31337/node/33 Who is 31337 Recruiters? We are experienced recruiters working exclusively in the…
Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
Hey, I need to access some channels that are not included on the "SceneTexture" node for a post process material. I am trying to get my material AO, that is there but seems to be disabled, and emissive texture. Does anyone knows of a solution for that? I found a post on the unreal forum where someone suggest to mess with…